- No reason to not just hold the fire-button down all the time. Not an issue but if it's a button, probably should have a reason to not fire sometimes.
- Would have liked to see a health-bar for example on the boss-levels to create the sense of being close when you die since I just had a feeling of oh, I beat it, rather than being excited to beat it cause I had no idea how well I did the other times, if that makes sense.
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Fun game, a few points of feed-back:
- No reason to not just hold the fire-button down all the time. Not an issue but if it's a button, probably should have a reason to not fire sometimes.
- Would have liked to see a health-bar for example on the boss-levels to create the sense of being close when you die since I just had a feeling of oh, I beat it, rather than being excited to beat it cause I had no idea how well I did the other times, if that makes sense.